File:Audio passthrough.grc: Difference between revisions

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(This flowgraph takes audio from the audio source, squares it, to get something proportional to the instantaneous power, then low-pass filters it to approximate an averaged-out power, applies a Threshold to it. The latter starts outputting 1s as so...)
 
(No difference)

Latest revision as of 00:44, 7 January 2022

This flowgraph takes audio from the audio source, squares it, to get something proportional to the instantaneous power, then low-pass filters it to approximate an averaged-out power, applies a Threshold to it. The latter starts outputting 1s as soon as the smoothed power crosses 10% of the maximum power, and turns back to generating 0s when it falls below 5%.

The resulting stream of 1s and 0s is multiplied with a 440 Hz tone and then fed into an Audio Sink, allowing the user to hear a tone for as long as there's enough sound at the input.

Screenshot: Audio passthrough.png

File history

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current00:44, 7 January 2022 (4 KB)MarcusMueller (talk | contribs)This flowgraph takes audio from the audio source, squares it, to get something proportional to the instantaneous power, then low-pass filters it to approximate an averaged-out power, applies a Threshold to it. The latter starts outputting 1s as so...

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