Audio Source: Difference between revisions
(add Windows Device Name) |
m (Change `aplay` into `arecord`, since this page explains Audio Source blocks) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 17: | Line 17: | ||
==== OSX ==== | ==== OSX ==== | ||
On OSX, go into the System Preferences, click on "Sound", and then the "Input" tab. The listings under "Name" contain the exact device names currently available; if a new audio source is attached to the computer then a new name will appear -- for example "Line In" for some Macs. Since most such device names contain spaces, make sure to put quotes around the name argument, for example: | On OSX, Audio Sink will return only zeros unless the GNU Radio binary is launched from an application that has been granted permission to use the microphone. For example, if you are launching GNU Radio Companion from the iTerm command line, go to System Preferences -> Security & Privacy -> Privacy -> Microphone and check the box for "iTerm2". | ||
Once the application has permission, leaving the 'Device Name' blank will connect to the current default audio input device. To see or change the current device, go into the System Preferences, click on "Sound", and then the "Input" tab. | |||
The listings under "Name" contain the exact device names currently available; if a new audio source is attached to the computer then a new name will appear -- for example "Line In" for some Macs. Since most such device names contain spaces, make sure to put quotes around the name argument, for example: | |||
spectrum_inversion.py -I "MacBook Pro Microphone" | spectrum_inversion.py -I "MacBook Pro Microphone" | ||
Line 23: | Line 27: | ||
==== Linux ==== | ==== Linux ==== | ||
On Linux, typical choices include: | On Linux, the device is selected via ALSA, typical choices include: | ||
* | * <code>default</code> (selected if left empty) | ||
* hw:0,0 | :This will use the default device. Note that in most desktop systems this is actually managed by PipeWire or PulseAudio, to check this, you can execute <code>arecord -L | grep -A1 ^default</code>. | ||
* plughw:0,0 | * <code>hw:0,0</code> | ||
* / | :This will select the hardware card 0, device 0. To check the list of available cards/devices, issue the command <code>arecord -l</code> (note that <code>-l</code> is lower case here). | ||
* <code>plughw:0,0</code> | |||
:This is the same as <code>hw:0,0</code> but enables software processing, which allows e.g. using a sample rate not natively supported. | |||
* <code>pipewire</code> (to explicitly use PipeWire) | |||
* <code>pulse</code> (to explicitly use PulseAudio) | |||
For | For ALSA users with audio trouble, follow this procedure: | ||
* from a terminal window enter: | * from a terminal window enter: | ||
<code>arecord -L</code> | <code>arecord -L</code> | ||
Line 40: | Line 49: | ||
from the list which matches your device. | from the list which matches your device. | ||
* use the first line of that entry (e.g. "hw:CARD=Device,DEV=0") as the device name (without the quotes). | * use the first line of that entry (e.g. "hw:CARD=Device,DEV=0") as the device name (without the quotes). | ||
* For issues or debugging, see [[ALSAPulseAudio]]. | |||
==== Windows ==== | ==== Windows ==== | ||
Line 51: | Line 62: | ||
On by default, which should be used when this sink is not throttled by any other block. | On by default, which should be used when this sink is not throttled by any other block. | ||
== Example | == Example Flowgraphs == | ||
=== Audio Source to RTTY decoder === | |||
This flowgraph shows the Audio Source block feeding a radioteletype (RTTY) decoder. | This flowgraph shows the Audio Source block feeding a radioteletype (RTTY) decoder. | ||
[[File:RTTY_rcv.png|800px]] | [[File:RTTY_rcv.png|800px]] | ||
=== Sound detector and notifier === | |||
This flowgraph takes audio from the audio source, squares it, to get something proportional to the instantaneous power, then low-pass filters it to approximate an averaged-out power, applies a [[Threshold]] to it. The latter starts outputting 1s as soon as the smoothed power crosses 10% of the maximum power, and turns back to generating 0s when it falls below 5%. | |||
The resulting stream of 1s and 0s is multiplied with a 440 Hz tone and then fed into an [[Audio_Sink|Audio Sink]], allowing the user to hear a tone for as long as there's enough sound at the input. | |||
[[File:Audio_passthrough.png|800px]] | |||
[[File:Audio_passthrough.grc|Original Flow Graph]] |
Latest revision as of 12:50, 2 July 2024
Acts as a microphone input. See Audio Sink for a block that outputs to an audio device such as a speaker.
Not all sampling rates will be supported by your hardware. The audio source can have multiple outputs depending upon your hardware. For example, set the outputs to 2 for stereo audio.
Parameters
Sample Rate
To set the Audio sampling rate, click the drop-down menu to see popular rates. Note: not all sampling rates will be supported by your hardware. For typical applications, this should be set to 48kHz.
Device Name
Leave the device name blank to choose the default audio device.
OSX
On OSX, Audio Sink will return only zeros unless the GNU Radio binary is launched from an application that has been granted permission to use the microphone. For example, if you are launching GNU Radio Companion from the iTerm command line, go to System Preferences -> Security & Privacy -> Privacy -> Microphone and check the box for "iTerm2".
Once the application has permission, leaving the 'Device Name' blank will connect to the current default audio input device. To see or change the current device, go into the System Preferences, click on "Sound", and then the "Input" tab.
The listings under "Name" contain the exact device names currently available; if a new audio source is attached to the computer then a new name will appear -- for example "Line In" for some Macs. Since most such device names contain spaces, make sure to put quotes around the name argument, for example:
spectrum_inversion.py -I "MacBook Pro Microphone"
Linux
On Linux, the device is selected via ALSA, typical choices include:
default
(selected if left empty)
- This will use the default device. Note that in most desktop systems this is actually managed by PipeWire or PulseAudio, to check this, you can execute
arecord -L | grep -A1 ^default
.
hw:0,0
- This will select the hardware card 0, device 0. To check the list of available cards/devices, issue the command
arecord -l
(note that-l
is lower case here).
plughw:0,0
- This is the same as
hw:0,0
but enables software processing, which allows e.g. using a sample rate not natively supported.
pipewire
(to explicitly use PipeWire)pulse
(to explicitly use PulseAudio)
For ALSA users with audio trouble, follow this procedure:
- from a terminal window enter:
arecord -L
- find the entry such as:
hw:CARD=Device,DEV=0 USB Audio Device, USB Audio Direct hardware device without any conversions
from the list which matches your device.
- use the first line of that entry (e.g. "hw:CARD=Device,DEV=0") as the device name (without the quotes).
- For issues or debugging, see ALSAPulseAudio.
Windows
On Windows, go into the Settings, cllck on "System", click on "Sound", and then the "Input" tab. The listings under "Name" contain the exact device names currently available; if a new audio source is attached to the computer then a new name will appear. Since most of the device names contain spaces, make sure to put quotes around the name argument, for example:
"Microphone (Realtek High Definition Audio)"
OK to Block
On by default, which should be used when this sink is not throttled by any other block.
Example Flowgraphs
Audio Source to RTTY decoder
This flowgraph shows the Audio Source block feeding a radioteletype (RTTY) decoder.
Sound detector and notifier
This flowgraph takes audio from the audio source, squares it, to get something proportional to the instantaneous power, then low-pass filters it to approximate an averaged-out power, applies a Threshold to it. The latter starts outputting 1s as soon as the smoothed power crosses 10% of the maximum power, and turns back to generating 0s when it falls below 5%.
The resulting stream of 1s and 0s is multiplied with a 440 Hz tone and then fed into an Audio Sink, allowing the user to hear a tone for as long as there's enough sound at the input.